Tour
Constitution III [ View Specifications » ] | |||
Bridge | From here, the commanding officers supervised all ship's operations, ranging from vessel course control to tactical systems. | ||
Observation Lounge | The Observation Lounge is a large room used for senior staff communications, mission briefings and diplomatic functions. It is directly aft of the bridge. | ||
Captain’s Ready Room | The captain's ready room was a personal office reserved for the commanding officer of a starship and was typically accessed from the bridge. Here, the captain could engage in administrative work with all relevant office equipment at hand without interfering with bridge operations while having instant access to the bridge in the event of a crisis. In addition, this room was usually the preferred place where the captain could hold private discussions and/or receive classified communications. |
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Captain's Quarters | The captain’s quarters aboard the USS Intrepid are based on an enlarged version of this on Triton Seabase. Building down to top, the quarters are a round home with a holographic exterior that more resembles the edges of S’ti’achii wetlands. This give the polycule between himself, Lieutenant Kaydren Aukai and the semi-sentient tree to have enough room and spread out - or simply live in a home from time to time. | ||
Executive Officer's Quarters | The term quarters referred to accommodations on board spacecraft and space stations and also to accommodations in a building. Quarters could be found all over mobile and stationary facilities, varying in size and detail. | ||
Operations | On the bridge of a starship, the Ops station allowed the Ops officer to manage the allocation of resources (including power) to the various systems, departments, and personnel aboard ship. | ||
Security/Intelligence | Starfleet Security is responsible for maintaining and enforcing Starfleet regulations, procedures and policies on all Starfleet and affiliated facilities, outposts, and vessels, and is responsible for setting security clearances for all Starfleet and government personnel and facilities. Starfleet Security often works in conjunction with Starfleet Intelligence. | ||
Sickbay | Sickbay, also known as the dispensary or the medbay, was the main medical center aboard Federation starships. The section was presided over by the chief medical officer (CMO), a senior staff member. The CMO was supported by various medical practitioners. The area was also used for certain analyses of new lifeforms a starship might encounter, and for developing treatments for unknown diseases or illnesses. When rendering aid to a stricken planet or spacecraft, the sickbay staff treated and cared for the wounded. | ||
Main Engineering | Engineering, Main Engineering, or the Engine Room was the location from which the ship's main power systems were controlled. Engineering was the primary assignment of engineers and Chief Engineers. |
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Scientific Labs | A wet lab, or experimental lab, is a type of laboratory where it is necessary to handle various types of chemicals and potential "wet" hazards, so the room has to be carefully designed, constructed, and controlled to avoid spillage and contamination. | ||
Scotty’s Something Green Bar&Grille | A bar, grille, lounge and recreation facility first established in memory of Captain Montgomery Scott, one of the few of Captain Kirk’s original crew who had managed to live far past his times. Scotty opened a whisky (ONLY) bar during his retirement and insisted no fuss be made after his passing. Somehow his memory lives on in the name of this bar and it’s ludicrous name. |
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Crew Quarters | The term quarters referred to accommodations on board spacecraft and space stations and also to accommodations in a building. Quarters could be found all over mobile and stationary facilities, varying in size and detail. | ||
The Noble Library | |||
The Rose Performing Arts Center | |||
The Williams Dramatic Arts Theater | |||
Quark’s-to-Go | Quark's-to-Go, a holding of Quark's Bar and Holding Company (commonly known simply as Quark's), is a popular recreational franchise. | ||
Holodeck | A holographic environment simulator, or holodeck as it was most commonly referred to, was a holographic simulation room, which was a form of holotechnology designed and used by the Federation Starfleet which ran holographic programs. They were installed aboard starships, space stations, and at Starfleet institutions during the mid-24th century for use in entertainment, training, and investigative purposes. | ||
Transporter Room | The transporter room was part of a starship or space station which was specially outfitted to transport lifeforms and small, inanimate objects. This room included a transporter chamber with a transporter platform. | ||
Turbolift | The turbolift was a device that provided rapid transport with both vertical and horizontal transportation for personnel through a system of turboshafts between key sections of starships and space stations. |